Arma 3 Scripting

Command in Animations

playMove

Also available as Markdown and JSON, or read the original wiki page.

Description

When used on a person, smooth transition to given move will be done.

The difference between playMove and playMoveNow is that playMove adds another move to the move queue, while playMoveNow replaces the whole move queue with new move (see #Example 2).

Note

see Category:Moves for respective games animations.

Important

A transition is only possible if the current and provided animation nodes are connected to each other in config (via connectTo/From and interpolateTo/From). The connection can be indirect (using intermediate animations)

Syntax

unitName playMove moveName

Parameters:

Returns: Nothing

Examples

Example 1

soldierOne playMove "Stand";

Example 2

player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn 
{
    sleep 0.5;
    player playMove "AmovPpneMstpSrasWrflDnon";        // player goes prone
    player playMove "amovPknlMstpSrasWrflDnon";        // player gets up on one knee
};

Example 3

player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn
{
    sleep 0.5;
    player playMove "AmovPpneMstpSrasWrflDnon";        // player never goes prone
    player playMoveNow "AmovPknlMstpSrasWrflDnon";    // player goes down on one knee straight away
};

See also

playMoveNow · switchMove · playAction · playActionNow

Community notes

Macguba

For an immediate transition use switchMove. This command must be executed after mission start. If you place it into init.sqs / init.sqf or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.