For an immediate transition use switchMove. This command must be executed after mission start. If you place it into init.sqs / init.sqf or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
Description
When used on a person, smooth transition to given move will be done.
The difference between playMove and playMoveNow is that playMove adds another move to the move queue, while playMoveNow replaces the whole move queue with new move (see #Example 2).
Note
see Category:Moves for respective games animations.
Important
A transition is only possible if the current and provided animation nodes are connected to each other in config (via connectTo/From and interpolateTo/From). The connection can be indirect (using intermediate animations)
Syntax
unitName playMove moveName
Parameters:
Returns: Nothing
Examples
Example 1
soldierOne playMove "Stand";
Example 2
player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn
{
sleep 0.5;
player playMove "AmovPpneMstpSrasWrflDnon"; // player goes prone
player playMove "amovPknlMstpSrasWrflDnon"; // player gets up on one knee
};
Example 3
player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn
{
sleep 0.5;
player playMove "AmovPpneMstpSrasWrflDnon"; // player never goes prone
player playMoveNow "AmovPknlMstpSrasWrflDnon"; // player goes down on one knee straight away
};
See also
playMoveNow · switchMove · playAction · playActionNow