Description
Get the local player's current locked target (with weapons that can lock on).
Syntax
playerTargetLock
Returns: Array with [target, lockValue, config]
- target: Object - the locked object
- lockValue: Number - in range 0..1 where 1 is fully locked
- config: Config - used weapon's
CfgWeaponsconfig
Examples
Example 1
playerTargetLock params ["_target", "_lock", "_cfg"];
if (_lock == 1) then
{
hint format ["%1 locked %2", getText (_cfg >> "displayName"), getText (configOf _target >> "displayName")];
};
Example 2
playerTargetLock; // returns [objNull, 0, configNull] if no lock is being done