Description
Attach an entity to the Eden Editor cursor.
Syntax
set3DENAttachedCursorEntity entityHashMap
Parameters:
-
entityHashMap: HashMap - in format [["type", entityType], otherOptions] where entityType can be one of:type options
case-sensitive!"object" - "classname": String - object classname; see Arma 3: Assets "marker" - "classname": String - see marker classes
- "markershape": String - can be one of:
- "icon"
- "rectangle"
- "ellipse"
> [!IMPORTANT]
> "polyline" is not supported."trigger" - "classname": String - object classname; from CfgNonAIVehicles with simulation="detector". Usually "EmptyDetector" "module" - "classname": String - object classname; "waypoint" - "classname": String - classname; from CfgWaypoints
Returns: Nothing
Examples
Example 1
set3DENAttachedCursorEntity createHashMapFromArray [["type", "object"], ["classname", "B_Survivor_F"]];
Example 2
set3DENAttachedCursorEntity createHashMapFromArray [["type", "marker"], ["classname", "mil_pickup"], ["markertype", "icon"]];