Arma 3 Scripting

Command in Briefing

setDebriefingText

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Description

Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine-defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), config-defined (see CfgDebriefing) or, with an alternative syntax of this command, any String. Given texts will be used to replace the corresponding texts on the debriefing screen.

Important

In order to benefit from alternative syntax functionality, there will have to be at least three arguments passed to the command; two arguments will trigger the old behaviour.

Syntax

Syntax 1

endType setDebriefingText [title, description]

Parameters:

Returns: Nothing

Syntax 2

since arma3 2.06

endType setDebriefingText [title, description, subtitle, picture, background]

Parameters:

Returns: Nothing

Examples

Example 1

_currentObjective = (taskDescription currentTask player) select 2;
"endDeath" setDebriefingText ["You Lose", "All of your men were killed while assaulting the " + _currentObjective];

See also

getDebriefingText · disableDebriefingStats · enableDebriefingStats · endMission · failMission · missionEnd