Description
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Syntax
light setLightAmbient color
Parameters:
Returns: Nothing
Examples
Example 1
myLight setLightAmbient [0.5,0,0];
See also
setLightColor · setLightBrightness · lightAttachObject · lightDetachObject · setLightIntensity · setLightAttenuation · setLightUseFlare · setLightFlareSize · setLightFlareMaxDistance · setLightDayLight
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint".
For example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
ColonelSandersLiteTo clarify:
- setLightAmbient - Terrain and surrounding objects are bathed in this colour.
- setLightColor - Controls the "haze" seen around the lightsource (ex flares).
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.