Arma 3 Scripting

Command in Game 2 Editor

setVisibleIfTreeCollapsed

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Description

Sets whether or not the object is visible even if the tree is collapsed.

Note

Some Old Editor Command

Syntax

map setVisibleIfTreeCollapsed [object, visible]

Parameters:

Returns: Nothing

Examples

Example 1

_map setVisibleIfTreeCollapsed ["_unit_0", true];