Description
Sets zeroing of given weapon and muzzle for given unit or vehicle.
Syntax
object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
Parameters:
object: Object - unit or vehicleweaponClass: String - class name of weaponmuzzleClass: String - class name of the muzzlezeroingIndex: Number - zeroing index. See currentZeroing
Returns: Boolean - true if successful, otherwise false is returned (e.g. weapon, muzzle, or zeroing index is invalid)
Examples
Example 1
player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400m