Arma 3 Scripting

Command in Math - Vectors

vectorCrossProduct

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Description

Cross product of two 3D vectors.

In layman's terms, if you have a polygon (surface) defined by 3 points, you can find a normal to it (just like terrain surfaceNormal). To invert direction of the normal, swap arguments around.

Syntax

vector1 vectorCrossProduct vector2

Parameters:

Returns: Array - vector [x, y, z]

Examples

Example 1

_vector = [1,1,1] vectorCrossProduct [2,2,2];

Example 2

_vectorUp = [0,1,0] vectorCrossProduct [-1,0,0]; //[0,-0,1]

Example 3

_vectorSide = (vectorDir player) vectorCrossProduct (vectorUp player);

See also

vectorAdd · vectorDiff · vectorDotProduct · vectorCos · vectorMagnitude · vectorMagnitudeSqr · vectorMultiply · vectorDistance · vectorDistanceSqr · vectorDir · vectorUp · setVectorDir · setVectorUp · setVectorDirAndUp · vectorNormalized · vectorFromTo · matrixMultiply · matrixTranspose

Community notes

ffur2007slx2_5

Arma 3 v1.22Algorithm:

Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [(y1 * z2) - (z1 * y2),(z1 * x2) - (x1 * z2),(x1 * y2) - (y1 * x2)];

It is recommended to use vectorCrossProduct instead of BIS_fnc_crossProduct.