Description
Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
Syntax
[unit, mode] call BIS_fnc_EXP_camp_initCharacter
Parameters:
unit: Object - the character to be initializedmode: String - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
Returns: Boolean - returns true if successful, false if not
Examples
Example 1
[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;
Multiplayer
Must be executed on all machines.