Description
FTL (Friendly To Local) manager tracks relationship between player and civilian side.
FTL State can be one of the following: "LOW", "NEUTRAL", "HIGH". See FriendlyToLocal System.
Syntax
[functionCalled, type] call BIS_fnc_FTLmanager
Parameters:
functionCalled: String - one of the following:- "Init" - initialises the FTL manager Return: Number - FTL State
- "Destroy" - destroys the current FTL manager instance Return:
- "GetFTLState" - returns current FTL state Return: String - FTL state: "LOW", "NEUTRAL" or "HIGH"
- "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards Return:
- "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player Return: Number - respect
type: String - can be one of the following:- "sysUpdate" (internal use)
- "NONE" (no change)
- "CivKilled" (-0.5)
- "VIPCivKilled" (-0.7)
- "RebelKilled" (-0.3)
- "TaskSmallRefused" (-0.05)
- "TaskSmallDone" (+0.4)
- "TaskSmallFailed" (-0.4)
- "TaskGreatRefused" (-0.1)
- "TaskGreatDone" (+0.6)
- "TaskGreatFailed" (-0.6)
- "CivHouseDestroyed" (-0.5)
- "GreatHouseDestroyed" (-0.8)
Returns: Boolean - false if the manager is not initialised yet
Examples
Example 1
["Init"] call BIS_fnc_FTLmanager;