Description
Adds a Scripted Event Handler and returns its ID. Additionally, the "ScriptedEventHandlerAdded" Scripted EH is called. For the full list of all available Scripted EHs see Arma 3: Scripted Event Handlers.
Syntax
[namespace, name, code] call BIS_fnc_addScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which the EH is storedname: String - event namecode: Code or String - the code that is executed when the EH fires. The magic variable _thisScriptedEventHandler can be used to access the event handler ID within the code.
Returns: Number - the ID of the new Event Handler
Examples
Example 1
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Example 2
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace.
See also
BIS_fnc_callScriptedEventHandler · BIS_fnc_removeScriptedEventHandler · BIS_fnc_removeAllScriptedEventHandlers