Description
- This is sub function for 'boat recovery' functionality.
Syntax
[] call BIS_fnc_boatRack01AdjustZOffset
Parameters:
mode— 0: (Scalar)param0— 0: boat rack objectparam1— 1: boat in cargo and other parameters from boat rack's cfgVehicles configuration.
Returns: nothing Adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh.
Examples
Example 1
[_boatRack, _boat] call BIS_fnc_boatRack01AdjustZOffset;
Function header
The comment at the top of the function's file in the game; this page's description, params, returns, examples come from it.
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is sub function for 'boat recovery' functionality.
Execution:
- Call from Init EH script that is added to object (boat rack) or from action code.
Example:
[_boatRack, _boat] call BIS_fnc_boatRack01AdjustZOffset;
Required:
Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).
Object (boat rack) must have triggers set up with continuous actions.
Object (boat rack) must have set of Z offset's predefined in cfgVehicles for know/supported boat types.
Parameters used from cfgVehicles configuration:
cargoBayAnimationSelection = "CargoBay_Move_Z";
supportedVehicleOffsetsZ[] = {{"C_Boat_Civil_01_F",0.55}};
Parameter(s):
_this select 0: mode (Scalar)
0: boat rack object
1: boat in cargo
and
other parameters from boat rack's cfgVehicles configuration.
Returns: nothing
Result: Adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh.
*/