Description
- This is main function for 'boat recovery' functionality.
Syntax
[] call BIS_fnc_boatRack01Init
Parameters:
mode— 0: (Scalar)param0— 0: boat rack object and other parameters from configuration
Returns: nothing Two triggers are added near object to allow user to interact with feature.
Examples
Example 1
class Eventhandlers
{
init = "_this call BIS_fnc_BoatRack01Init;";
};
Function header
The comment at the top of the function's file in the game; this page's description, params, returns, examples come from it.
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is main function for 'boat recovery' functionality.
Execution:
- Call from assets init EH.
Example:
class Eventhandlers
{
init = "_this call BIS_fnc_BoatRack01Init;";
};
Required:
Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).
Parameter(s):
_this select 0: mode (Scalar)
0: boat rack object
and
other parameters from configuration
Returns: nothing
Result: Two triggers are added near object to allow user to interact with feature.
*/