Description
Returns position of all four bounding box corners OR Returns position of the nearest corner to the given position
Syntax
syntax inferred from the function header
[param0, param1] call BIS_fnc_boundingBoxCorner
Parameters:
param0— 0: OBJECT - object with bounding boxparam1— 1: ARRAY or OBJECT - position for which the nearest corner is returned
Returns: ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box OR ARRAY in format [x,y,z] - position of the nearest corner
Example 1: _corners = car call BIS_fnc_boundingBoxCorner;
Example 2: _nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner;
Function header
The comment at the top of the function's file in the game; this page's description, params, syntax, returns come from it.
/*
Description:
Returns position of all four bounding box corners
OR
Returns position of the nearest corner to the given position
Parameter(s):
_this: OBJECT - object with bounding box
OR
_this: ARRAY in format:
0: OBJECT - object with bounding box
1: ARRAY or OBJECT - position for which the nearest corner is returned
Returns:
ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box
OR
ARRAY in format [x,y,z] - position of the nearest corner
Example 1:
_corners = car call BIS_fnc_boundingBoxCorner;
Example 2:
_nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner;
*/