Description
- This is a sub function designed to delete dynamic ships (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space. Function will delete ship parts in EDEN editor after main object is deleted.
Syntax
[] call BIS_fnc_destroyer01EdenDelete
Parameters:
mode— 0: (Scalar)param0— 0: ship Base/object andparam1— 1: array of objects in variable in base objects name-space ["bis_carrierParts", []];
Returns: nothing Ship's parts are deleted in EDEN editor.
Examples
Example 1
class Eventhandlers
{
init = "_this call BIS_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game
AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player
Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player
RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called)
UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor
};
Function header
The comment at the top of the function's file in the game; this page's description, params, returns, examples come from it.
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is a sub function designed to delete dynamic ships (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space.
Function will delete ship parts in EDEN editor after main object is deleted.
Execution:
- Call from EH on the main ship base model (blank model with memory points and reference config).
Example:
class Eventhandlers
{
init = "_this call BIS_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game
AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player
Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player
RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called)
UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor
};
Requirements:
- An array of ship parts/objects as a variable attached to main ship base. This array is created by main BIS_fnc_Destroyer01Init.
Parameter(s):
_this select 0: mode (Scalar)
0: ship Base/object
and
1: array of objects in variable in base objects name-space ["bis_carrierParts", []];
Returns: nothing
Result: Ship's parts are deleted in EDEN editor.
*/