Description
- This is a helper function to get ship components (objects) by class name from stored array in ships master component's name-space ("BIS_CarrierParts" array).
Syntax
[] call BIS_fnc_destroyer01GetShipPart
Parameters:
mode— 0: (Scalar)param0— 0: ship Base/objectparam1— 1: ship part class name to find
Returns: object (ship part that matches selected class name) n/a
Examples
Example 1
[_this, 'Land_Destroyer_01_hull_05_F'] call BIS_fnc_destroyer01GetShipPart;
Function header
The comment at the top of the function's file in the game; this page's description, params, returns, examples come from it.
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is a helper function to get ship components (objects) by class name from stored array in ships master component's name-space ("BIS_CarrierParts" array).
Execution:
- Call from script or config.
Example:
[_this, 'Land_Destroyer_01_hull_05_F'] call BIS_fnc_destroyer01GetShipPart;
Requirements:
- Ships master object must be present. Ships master object must have initialized the array of sub components.
Parameter(s):
_this select 0: mode (Scalar)
0: ship Base/object
1: ship part class name to find
Returns: object (ship part that matches selected class name)
Result: n/a
*/