Description
Plays a fake UAV observational sequence which serves as an establishing shot.
Syntax
[target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn, waitTime] spawn BIS_fnc_establishingShot
Parameters:
target: Object or Array - target or target's position
text: String - (Optional, default "") text to display
altitude: Number - (Optional, default 500) altitude in meters
radius: Number - (Optional, default 200) radius of the circular movement in meters
angle: Number - (Optional, default random) viewing angle in degrees
rotation: Number - (Optional, default random) direction of camera movement
- 0: anti-clockwise
- 1: clockwise
iconOptions: Array of Arrays - (Optional, default []) each array in format [icon, color, target, sizeX, sizeY, angle, text, shadow]:
- icon: String - path to icon texture
- color: Array format Color (RGBA)
- target: Object, Position or Group - where the texture should be drawn
- sizeX: Number - (Optional, default 1) icon width
- sizeY: Number - (Optional, default 1) icon height
- angle: Number - (Optional, default random 360) icon angle
- text: String - (Optional, default "") text displayed underneath the icon
- shadow: Number - (Optional, default 0)
- 0 to draw a flat icon
- 1 to draw a shadowed icon
mode: Number - (Optional, default 0)
- 0: normal (disables saving and sets
BIS_missionStarted to nil)
- 1: world scenes (i.e. for main menu background, doesn't display text and does not end)
fadeIn: Boolean - (Optional, default true) fade in after completion
waitTime: Number - (Optional, default 2) wait time in seconds after the shot has been completed (since arma3 1.82)
Returns: Boolean - true when done
Examples
Example 1
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot;
Example 2
[
[5229.97, 5233.07, 0],
"BLUFOR and OPFOR firefight",
500,
250,
75,
1,
[
["\A3\ui_f\data\map\markers\nato\b_inf.paa", [0, 0.3, 0.6, 1], group_1, 1, 1, 0, "BLUFOR"],
["\A3\ui_f\data\map\markers\nato\o_inf.paa", [0.5, 0, 0, 1], group_2, 1, 1, 0, "OPFOR"]
],
0,
true,
15
] spawn BIS_fnc_establishingShot;
See also
BIS_fnc_dynamicText · Arma 3: Mission Presentation