Arma 3 Scripting

Function in Eden Editor

BIS_fnc_initSliderValue

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Description

Initialises a slider attribute control within the Eden Editor. Can also be used outside of Eden Editor.

Note

The slider and the edit control have to share the same controls group!

Syntax

[ctrlSlider, ctrlEdit, unit, default] call BIS_fnc_initSliderValue

Parameters:

Returns: Nothing

Examples

Example 1

[_this controlsGroupCtrl 100, _this controlsGroupCtrl 101, "m", 50] call BIS_fnc_initSliderValue;

Example 2

// Execute in Eden Editor to preview the functionality
if !(is3DEN) exitWith {};

private _display = findDisplay 313;
private _GRID_H = pixelGrid * pixelH * 0.5;
private _GRID_W = pixelGrid * pixelW * 0.5;

// Function only works if slider and edit control share the same group
private _ctrlGroup = _display ctrlCreate ["ctrlControlsGroupNoScrollbars", -100];
_ctrlGroup ctrlSetPosition [0, 0, 101 * _GRID_W, 5 * _GRID_H];

// Setup the slider
private _ctrlSlider = _display ctrlCreate ["ctrlXSliderH", -101, _ctrlGroup];
_ctrlSlider ctrlSetPosition [0, 0, 50 * _GRID_W, 5 * _GRID_H];
_ctrlSlider sliderSetRange [100, 2000];

// Setup the edit control
private _ctrlEdit = _display ctrlCreate ["ctrlEdit", -102, _ctrlGroup];
_ctrlEdit ctrlSetPosition [51 * _GRID_W, 0, 25 * _GRID_W, 5 * _GRID_H];

_ctrlSlider ctrlCommit 0;
_ctrlEdit ctrlCommit 0;
_ctrlGroup ctrlCommit 0;

// Set default value
[_ctrlSlider, _ctrlEdit, "m", 200] call BIS_fnc_initSliderValue;

// Added eventhandlers to controls
[_ctrlSlider, _ctrlEdit, "m"] call BIS_fnc_initSliderValue;

See also

Eden Editor: Configuring Attributes