Description
This function changes the textures, animation sources and/or mass of a given vehicle.
Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object (see #Example 3).
Syntax
[vehicle, variant, animations, mass] call BIS_fnc_initVehicle
Parameters:
-
vehicle: Object - vehicle to customize -
variant: (Optional, default false)- Boolean - true to restore default texture source, false to skip texture source change
- Array - texture sources with their probability in format
["textureSource1", 0.5, "textureSource2", 0.5] - String - variant class name - from
configFile >> "CfgVehicles"ormissionConfigFile >> "CfgVehicleTemplates"(see CfgVehicleTemplates) - Number - index of the texture source (same as the old system)
-
animations: (Optional, default false)- Boolean - true to restore init phase of every animation sources
- Array - animation sources with their probability in format
["animationSource1", 0.5, "animationSource2", 0.5]
Important
If the first element is wrong, it will skip the rest of the animation sources!
- String - variant class name - from
configFile >> "CfgVehicles"ormissionConfigFile >> "CfgVehicleTemplates"(see CfgVehicleTemplates)
-
mass: (Optional, default false)
Returns: Boolean - function success or not
Examples
Example 1
result = [this, "", []] call BIS_fnc_initVehicle;
Example 2
result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;
Example 3
result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;
Example 4
// randomise camo net options with 50% probability
[vehicle player, false, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle;
Example 5
// force show all camo net options. Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored.
[vehicle player, false, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle;
See also
BIS_fnc_saveVehicle · BIS_fnc_loadVehicle · Arma 3: Vehicle Customisation