Description
Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
Syntax
[object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
Parameters:
object: Objectparams: Array - in format:deleteCrew: Boolean - (Optional, default false) true to delete existing crewanySeat: Boolean - (Optional, default false) when desired seats are occuppied, move crew in the vehicle to any other available seatagents: Boolean - (Optional, default false) create crew as agents
Returns: Array - created units
Examples
Example 1
[someVehicle, [player, "driver", 0], true, true] call BIS_fnc_initVehicleCrew;
See also
createVehicle · crew · driver