Description
Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
Syntax
[unit, mode, chanceOptics, chanceAttach, chanceMuzzle, chanceUnderbarrel] call BIS_fnc_limitWeaponItems
Parameters:
-
unit: Object - target unit -
mode: Number - (Optional, default 0) can be:- 1 = primary weapon
- 2 = secondary weapon
- 3 = handgun
-
chanceOptics: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep optics from 0 to 100%- if ["itemClassname", number] is used, the function will add that attachment if it passes the check. If not, the current attachment will be removed.
-
chanceAttach: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep side attachments from 0 to 100% -
chanceMuzzle: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100% -
chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%
Returns: Boolean
Examples
Example 1
player call BIS_fnc_limitWeaponItems;
Example 2
[[player, 0, 25, 50, 75, 100]] call BIS_fnc_limitWeaponItems;
Example 3
[[player, 0, ["optic_lrps", 100], ["acc_pointer_ir", 100], ["muzzle_snds_B", 100], ["bipod_01_F_blk", 100]]] call BIS_fnc_limitWeaponItems;