You can also use "" call BIS_fnc_locations for quick debug of all locations on landscape
Description
Creates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2).
Upon registering, function will set following variables into location logic's variable space:
- "class" - unique class of location (either
BIS_loc_<configname>orBIS_loc_custom_<ID>) - "name" - name of location from config or setName command. If none is defined, class is used
- "type" - config type
- "neighbors" - config defined neighbor locations
If you are registering currently existing object and some of variables above is already stored in it, it will not be replaced.
Syntax
Syntax 1
[types, area, debug] call BIS_fnc_locations
Parameters:
types: String or Array of Stringsarea: Array in format [center, distance]debug: Boolean (Optional)
Returns: Array - list of registered locations
Syntax 2
[objects] call BIS_fnc_locations
Parameters:
Returns: Array - list of registered locations
Examples
Example 1
["CityCenter", [getPosATL player, 1000]] call BIS_fnc_locations;
Example 2
[["acityc_dolina"]] call BIS_fnc_locations;
Example 3
[[myLocation1, myLocation2], [], true] call BIS_fnc_locations;