Description
Handles the friendly fire. Use either the module interface in the editor, or call individual functions.
Syntax
syntax inferred from the function header
[param1, param2] call BIS_fnc_moduleFriendlyFire
Parameters:
param1— 1: function called - string, list of functions:- Init
- Destroy
- AddUnits
- RemoveUnits
- ChangePriority
- ListActiveUnit
param2— 2: parameter for the function
Returns: depends on the function called
Examples
Example 1
// Initializes the module if not added in editor
// No units are directly checked for friendly fire, but renegade state is checked anyway
_ret = ["Init", []] call BIS_fnc_moduleFriendlyFire
Example 2
// Initializes the module if not added in editor
// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire
x = ["Init", [[BIS_vip1, BIS_vip2, BIS_noVip],true]] call BIS_fnc_moduleFriendlyFire
Example 3
// De-initializes the module
_ret = ["Destroy"] call BIS_fnc_moduleFriendlyFire
Example 4
// Add BIS_vip3 unit to be checked for friendly fire
x = ["AddUnits", [[BIS_vip3]]] call BIS_fnc_moduleFriendlyFire
Example 5
// Remove BIS_vip1 unit from active units
x = ["RemoveUnits", [[BIS_vip1]]] call BIS_fnc_moduleFriendlyFire
Example 6
// set another priority for a vehicle- if it is hit once, considered as friendly fire
x = ["ChangePriority", [BIS_vip,1]] call BIS_fnc_moduleFriendlyFire
Function header
The comment at the top of the function's file in the game; this page's description, params, syntax, returns, examples come from it.
/*
Version: 2.0
Name: Friendly Fire
Author: Zozo
DESCRIPTION: Handles the friendly fire. Use either the module interface in the editor, or call individual functions.
PARAMETERS: 1) function called - string, list of functions:
- Init
- Destroy
- AddUnits
- RemoveUnits
- ChangePriority
- ListActiveUnit
2) parameter for the function
RETURNED VALUE: depends on the function called
EXAMPLES:
// Initializes the module if not added in editor
// No units are directly checked for friendly fire, but renegade state is checked anyway
_ret = ["Init", []] call BIS_fnc_moduleFriendlyFire
// Initializes the module if not added in editor
// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire
x = ["Init", [[BIS_vip1, BIS_vip2, BIS_noVip],true]] call BIS_fnc_moduleFriendlyFire
// De-initializes the module
_ret = ["Destroy"] call BIS_fnc_moduleFriendlyFire
// Add BIS_vip3 unit to be checked for friendly fire
x = ["AddUnits", [[BIS_vip3]]] call BIS_fnc_moduleFriendlyFire
// Remove BIS_vip1 unit from active units
x = ["RemoveUnits", [[BIS_vip1]]] call BIS_fnc_moduleFriendlyFire
// set another priority for a vehicle- if it is hit once, considered as friendly fire
x = ["ChangePriority", [BIS_vip,1]] call BIS_fnc_moduleFriendlyFire
*/