Arma 3 Scripting

Function in Geometry

BIS_fnc_relScaledDist

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Description

Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.

Syntax

[referenceObject, relativeObject] call BIS_fnc_relScaledDist

Parameters:

Returns: Number

Examples

Example 1

[myTrigger, player] call BIS_fnc_relScaledDist;

See also

distance · distanceSqr