Description
Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
Syntax
[referenceObject, relativeObject] call BIS_fnc_relScaledDist
Parameters:
Returns: Number
Examples
Example 1
[myTrigger, player] call BIS_fnc_relScaledDist;