Description
Stack code/function that should be run later, after some time/frames or/and custom condition. Internally calls BIS_fnc_loop.
Syntax
[id, code, timer, timerType, condition] call BIS_fnc_runLater
Parameters:
id: String - unique Idcode: Code or String - code/function that is executed latertimer: Number - the timer value (can be in seconds or frames)timerType: String - can be "seconds" or "frames"condition: Code - the custom condition, code is only executed if timer is validated and condition is met
Returns: Nothing
Examples
Example 1
// Hints current game time in the next frame after 5 seconds have passed
["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
Example 2
// Hints current game time in the next frame after 120 frames have passed
["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
Example 3
// Hints current game time in the next frame after BIS_variable is assigned
["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 4
// Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned
["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 5
// Hints current game time in the next frame
["uniqueId", { hint str time; }] call BIS_fnc_runLater;