Arma 3 Scripting

Function in Object Manipulation

BIS_fnc_setObjectTexture

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Description

Set object textures.

Syntax

[object, textures] call BIS_fnc_setObjectTexture

Parameters:

Returns: Boolean - true when done

Examples

Example 1

[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;

Example 2

[
    vehicle player,
    [
        "#(rgb,8,8,3)color(1,0,0,1)",
        "#(rgb,8,8,3)color(0,1,0,1)",
        "#(rgb,8,8,3)color(0,0,1,1)"
    ]
] call BIS_fnc_setObjectTexture;

identical to:

vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];
vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"];
vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];

See also

getObjectTextures · setObjectTexture · setObjectTextureGlobal