Description
Set object textures.
Syntax
[object, textures] call BIS_fnc_setObjectTexture
Parameters:
Returns: Boolean - true when done
Examples
Example 1
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
Example 2
[
vehicle player,
[
"#(rgb,8,8,3)color(1,0,0,1)",
"#(rgb,8,8,3)color(0,1,0,1)",
"#(rgb,8,8,3)color(0,0,1,1)"
]
] call BIS_fnc_setObjectTexture;
identical to:
vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];
vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"];
vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
See also
getObjectTextures · setObjectTexture · setObjectTextureGlobal