Description
Set task parameters.
Create the task when it doesn't exist.
Note
See Arma 3: Task Framework for more information.
Syntax
[taskId, target, description, (destination, state, priority, showNotification, isGlobal, type, visibleIn3D)] call BIS_fnc_setTask
Parameters:
-
taskId:
String - Task ID
Array - In the format of [task ID, parent task ID]
-
target: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types
-
description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
-
destination (Optional): Task destination
Array - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command
-
state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current
-
priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
-
showNotification (Optional): Boolean - true to show notification (default), false to disable it
-
isGlobal (Optional): Boolean - true to set task globally (default), false to set it only locally
-
type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
-
visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
Returns: String - task ID
Examples
Example 1
["Task_01", true, ["Protect the respawn point.","Respawn Point West","respawn_west"], [MHQ,false], "ASSIGNED", 5, true, true, "Defend", true] call BIS_fnc_setTask;