Arma 3 Scripting

Function in Map and Markers, Event Handlers

BIS_fnc_shakeMapEH

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Description

Event handler function for the shakeMap.sqf function

Syntax

[] call BIS_fnc_shakeMapEH

Parameters:

Returns: None

Examples

Example 1

private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time];
BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode];

Function header

The comment at the top of the function's file in the game; this page's description, params, returns, examples come from it.

/*
Author: Riccardo Argiolas

Description:
    Event handler function for the shakeMap.sqf function

Parameters:
Select 0 - NUMBER: duration of shake effect.
Select 1 - NUMBER: magnitude of the shaking force.
Select 2 - ARRAY: position of the camera center around which the shake effect occurs.
Select 3 - NUMBER: starting shake time (i.e. time elapsed since mission started till the start of the shake animation).

Returns: None

Examples:

    private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time];
    BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode];
*/