Description
Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.
Script terminates if one of the groups is eliminated or if the optional condition is activated.
Syntax
[stalker, stalked, refresh, radius, endCondition, endDestination] spawn BIS_fnc_stalk
Parameters:
stalker: Group - the group that will move towards the otherstalked: Group - the group that will be followedrefresh: Number - (Optional, default 10, minimum 5) time between waypoint updatesradius: Number - (Optional, default 0, minimum 0) waypoint "precision"endCondition: Code - (Optional, default {false}) condition that if true stops stalker to follow stalkedendDestination: String or Position or Object or Number - (Optional, default 0) destination stalker will go after endCondition is met (or stalked is killed)
Returns: Boolean - true when done
Examples
Example 1
private _stalking = [BIS_grpStalkers, BIS_grpPlayer] spawn BIS_fnc_stalk;
Example 2
private _stalking = [grp1, group player, nil, nil, { player distance BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] spawn BIS_fnc_stalk;
Example 3
private _stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] spawn BIS_fnc_stalk;
Example 4
private _stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { dayTime > 20 }, [3600,600,0]] spawn BIS_fnc_stalk;