Description
Handles the shooting targets in the Bootcamp DLC, statistics, animation, etc. (targets such as TargetBootcampHuman_f)
| + Action/Parameter Table | Action (String) | Parameters (Array) arguments |
| initialize Initializes the target and sets it to the "up" position |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| terminate Doesn't do anything |
N/A | |
| animate Animate the object to the given position ("up" or "down") |
- target: Object - Target object of type "TargetBootcamp_base_F" - position: String - "up" or "down" (default) |
|
| getAnimationPhase Return Value: Number - 0 (up) or 1 (down) depending on current state |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| getAnimationPhaseString Return Value: String - "up" or "down" depending on current state |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| getAnimatedSelection Return Value: String - the name of the "animatedSelection" from object config |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| hit Handles the hit event to animate the target down and up again |
- target: Object - Target object of type "TargetBootcamp_base_F" - unit: Object - Unit which shot the target - damage: Number - Amount of damage done to the target |
|
| hitPart Handles the hit event and stores the data |
- partsList: Array - Contains list of all parts which got hit (see HitPart EH format) to format [target, shooter]: - target: Object - Target object of type 'TargetBootcamp_base_F' - shooter: Object - Unit which shot the target |
|
| getShooterDataIndex Return Value: Number - index from Shooter Data for specific unit |
- target: Object - Target object of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target |
|
| getShooterData Return Value: Array - all data from Shooter Data for specific unit Format: [["uid", ""], ["name", ""], ["shots", [[["time", 0], ["distance", 0], ["weapon", ""], ["direct", 0]]]]] |
- target: Object - Target object of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target |
|
| setShooterData Set Shooter Data for specific unit |
- target: Object - Target object of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target - data: Array - Shooter Data |
|
| getShotsData Return Value: Array - Shots Data for specific unit |
- target: Object - Target object of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target |
|
| getShotsDataFromTargets Return Value: Number - total amount of shots hit |
- targets: Array of Object - List of target objects of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target |
|
| getShotsDataWithFilter Return Value: Array - Shot Data after custom filter |
- target: Object - Target object of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target - filter: String - One of "time", "distance", "weapon" or "direct" - code: Code - Custom code to validate the shot. _this is the value of filtered data |
|
| setShotsData Set Shots Data for specific unit |
- target: Object - Target object of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target - data: Array - Shots Data |
|
| getShootersData Return Value: Array - full Shooters Data |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| setShootersData Set full Shooters Data |
- target: Object - Target object of type "TargetBootcamp_base_F" - data: Array - Shooter Data |
|
| resetShootersData Remove all data from Shooters Data array |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| getShooterTemplate Return Value: Array - template for Shooter Data |
- target: Object - Target object of type "TargetBootcamp_base_F" - uid: String - Player UID of unit who shot the target |
|
| getShotTemplate Return Value: Array - template for Shot Data (see HitPart EH format) |
- target: Object - Target object of type "TargetBootcamp_base_F" - shooter: Object - Unit who shot the target - projectile: Object - ("_bullet" not used) - position: Array format Position - ("_position" not used) - velocity: Array - ("_velocity" not used) - selection: Array - ("_selection" not used) - ammo: Array - ("_ammo" not used) - vector: Array - ("_direction" not used) - radius: Array - ("_radius" not used) - surfaceType: String - ("_surface" not used) - isDirect: Boolean - true if object was directly hit, false if it was hit by indirect/splash damage. |
|
| getShooterByUid Return Value: Object - corresponding shooter unit |
- uid: String - Player UID of unit who shot the target | |
| uiOpen Opens the Target Board display |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| uiOpenToAll Opens the Target Board display for all connected players |
- target: Object - Target object of type "TargetBootcamp_base_F" | |
| uiOnLoad Triggered when display is opened (internal) |
- display: Display | |
| uiFillTable Triggered when display is opened, fills UI with Shooters Data (internal) |
- target: Object - Target object of type "TargetBootcamp_base_F" - control: Control - "_listBox" |
|
| uiFillTableRow Triggered when display is opened, fills UI with Shooter Data (internal) |
- target: Object - Target object of type "TargetBootcamp_base_F" - control: Control - "_listBox" - data: Array - Shooter Data |
Syntax
[action, parameters] call BIS_fnc_target
Parameters:
Returns: See above table
Examples
Example 1
// open the Score Board
["uiOpen", [myTarget]] call BIS_fnc_target;
Example 2
// open the Score Board for all players in MP
["uiOpenToAll", [myTarget]] call BIS_fnc_target;
Example 3
// clear all data from Score Board
["resetShootersData", [myTarget]] call BIS_fnc_target;