Description
Return object's weapons as defined in config. Scans also turrets and pylons.
Syntax
class call BIS_fnc_weaponsEntityType
Parameters:
Examples
Example 1
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType;
// returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
Example 2
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType;
/*
returns e.g
[
"Gatling_30mm_Plane_CAS_01_F",
"Laserdesignator_pilotCamera",
"CMFlareLauncher",
"Missile_AA_04_Plane_CAS_01_F",
"Rocket_04_HE_Plane_CAS_01_F",
"Missile_AGM_02_Plane_CAS_01_F",
"Bomb_04_Plane_CAS_01_F",
"Rocket_04_AP_Plane_CAS_01_F"
]
*/