Broken Commands
33 scripting commands. Also as Markdown for agents.
- addPublicVariableEventHandlerThis event handler will detect if a missionNamespace variable (it is attached to) has been broadcast over network with publicVariable,…
- allSitesReturn all sites in map.
- camPrepareBankPrepares the camera bank angle.
- camPrepareDirPrepares the camera heading.
- camPrepareDivePrepares the camera dive angle.
- camPrepareFovRangePrepares the camera field of view range for auto zooming.
- camSetBankSets camera bank angle. Does not commit changes.
- camSetDiveSets camera dive angle. Does not commit changes.
- camSetFovRangeSet the zoom level (Field Of View) start and end values for automatical zooming.
- createSiteCreate a new site.
- createTargetCreate a target.
- debugFSMDump (something about FSM) to debugging output. This command is (assumed to be) non-functional in the retail version.
- debugLogDump argument type and value to debugging output.
- deleteSiteRemoves the site.
- deleteTargetDelete a target.
- disableDebriefingStatsDisable debriefing score table.
- echoSends any text into the debugger console or the logfile. This command is only present in internal version not in the retail version. Use diag_log…
- findCoverReturns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.
- getPersonUsedDLCsReturns a list of all DLCs objects the unit is currently using. For example if a unit is inside a vehicle from DLC, it will return the code of that…
- haltThis command was meant to break the script into debugger, however currently it does not do anything except displaying and logging the following…
- menuShortcutTextReturns a string containing shortcut text for menu item on the given path.
- moveTargetChange information about a target.
- setFaceAnimationSets facial animation phase (eye blinking).
- setHideBehindSets the data for hiding. objectWhereHide can be taken using findCover. hidePosition can be taken using getHideFrom. Command is not functional in…
- setPlayableCreate a multiplayer role for the unit. The roles created this way are used for Join In Progress and Team Switch.
- setPosASL2Sets the object position. The pos array uses the PositionASL format. The version of the command does not offset based on object center.
- setSystemOfUnitsSet system of units. This will only impact gauges from advanced flight model.
- setVehicleIdSets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints.
- showWarrantEnable ID card.
- simulSetHumiditySets simul cloud cover. This command does not affect overcast value.
- textLogDump argument value to debugging output.
- textLogFormatDebugging output.
- unlockAchievementUnlocks the given achievement. The achievements are listed in CfgAchievements, however none of the currently listed achievements is used in Arma 3,…