Weapon Pool
14 scripting commands. Also as Markdown for agents.
- addItemPoolAdds count items of type name into the weapon pool (used in the campaign to transfer items to the next mission)
- addMagazinePoolAdds magazines to the magazine pool, of which the player may choose in the following mission. Available in campaigns only.
- addWeaponPoolAdd weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only.
- clearItemPoolRemoves all items from ammo box (or any general weapon holder container)
- clearMagazinePoolRemoves all magazines from the magazine pool, of which the player may choose in the following missions. Available in campaigns only.
- clearWeaponPoolRemove all weapons from the weapon pool, of which the player may choose in the following missions. Available in campaigns only.
- fillWeaponsFromPoolAdds magazines from the campaign pool to the given unit, depending on his weapons. Available in campaigns only.
- loadStatusLoads object's properties from Objects.sav file in campaign directory (from entry name).
- pickWeaponPoolTransfers weapons and magazines from cargo of object into the weapon pool. This is used in the campaign to transfer weapons into the next mission.
- putWeaponPoolTransfers weapons and magazines from weapon pool into cargo of given object. Used in campaign to transfer weapons into next mission.
- queryItemsPoolReturns the number of items of type in the weapon pool (used in campaigns to transfer weapons to the next mission).
- queryMagazinePoolReturn number of magazines of type name in magazine pool (used in campaign to transfer magazines into next mission).
- queryWeaponPoolReturn number of weapons of type name in weapon pool (used in campaign to transfer weapons into next mission).
- saveStatusSaves object's properties to Objects.sav file in campaign directory as entry name.