Description
Add a weapon to a unit. For a global version of this command see addWeaponGlobal.
Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
Note
a magazine must be added first for the added weapon to be loaded.
Warning
In Arma 3 this command can also link items to the inventory slots, the functionality is identical to linkItem command, which it global and thus differ in how it should be used.
Syntax
Syntax 1
object addWeapon weapon
Parameters:
object: Object - unit or vehicle to add the weapon toweapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
Returns: Nothing
Syntax 2
since arma3 2.20
object addWeapon [weapon, autoselect]
Parameters:
object: Object - unit or vehicle to add the weapon toweapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.autoselect: String - (Optional, default true) false to abort weapon autoselection if no weapon was selected.
Returns: Nothing
Examples
Example 1
player addMagazine "30Rnd_556x45_Stanag";
player addWeapon "BAF_L85A2_RIS_SUSAT";
Example 2
An_2 addMagazine "100Rnd_762x51_M240";
An_2 addWeapon "M240_veh";
See also
addWeaponGlobal · addWeaponTurret · removeWeapon · removeAllWeapons · addMagazine