If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.
Description
Adds a magazine to a person. Infantry units can only carry a specific number of magazines, once the magazine slots are filled (or uniform/vest/bagpack are full in Arma 3), any further addMagazine commands are ignored. If class of magazine does not exist, an error message is printed in .rpt:
player addMagazine "dasdsa"; // .rpt: Given magazine[dasdsa] not found
Note
Use addMagazine before addWeapon for the weapon to be loaded with the magazine automatically.
Syntax
Syntax 1
unitName addMagazine magazineName Local ArgumentGlobal Effect
Parameters:
unitName: Object - person to add the magazines tomagazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
Returns: Nothing
Syntax 2
since arma2oa 1.62
unitName addMagazine [magazineName, ammoCount] Arma 2: Operation Arrowhead v1.62 Local ArgumentGlobal Effect Arma 3 v1.00 Global ArgumentGlobal Effect
Parameters:
unitName: Object - person to add the magazines tomagazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.ammoCount: Number - ammo quantity to be added to magazine. If it goes beyond maximum magazine capacity, the magazine will be given full and not overloaded.
Returns: Nothing
Examples
Example 1
player addMagazine "30Rnd_556x45_STANAG";
Example 2
player addMagazine ["30Rnd_556x45_STANAG", 15]; // since Arma 2:OA 1.62
Example 3
nonLocalUnit addMagazine ["30Rnd_556x45_STANAG", 15]; // global argument since Arma 3
Example 4
player addMagazine ["30Rnd_556x45_STANAG", 9999]; // will give a 30 rounds magazine anyway
See also
addMagazineGlobal · addMagazines · addMagazineCargo · addMagazineCargoGlobal · addMagazinePool · addMagazineTurret · removeMagazine · removeMagazines · addWeapon · loadMagazine
Community notes
In turreted vehicles the magazine is added to the first turret with >> primaryGunner = 1; << set in the Vehicles turret config part (and the magazine is ONLY added to the very first turret if more than one is configged with >> primaryGunner = 1; << ).
When wanting to add many magazines to an object's init-line it can be easier to use loops than to just repeat the addMagazine command.
If you want to add N magazines to an object either of the two below ways are handy, the first for fewer magazines, and the latter when you want to add many since it then is the easiest of the two to read.
{ this addMagazine "magazineClassName" } forEach [1,2,3, /*..., */ N];
for "_i" from 1 to N do { this addMagazine "magazineClassName" };
If adding a magazine to an empty artillery support with this command in Arma 3, use reload. If you do not reload, Artillery calls will not fire rounds, because the AI won't reload automatically (tested with 82mm mortar)