Description
Returns the list of object or model LODs.
Syntax
allLODs objectOrModel
Parameters:
objectOrModel: Object or String- Object - object
- String - model path (see getModelInfo)
Returns: Array with [LODindex, LODname, LODresolution, countNamedSelections]
- LODindex: Number - direct index of the LOD for fast access
- LODname: String - LOD description name for LOD identification
- LODresolution: Number - the actual LOD resolution, could be used to select LOD in selectionNames and selectionPosition
- countNamedSelections: Number - number of named selections in this LOD, could be returned with selectionNames command
Examples
Example 1
allLODs player;
/*
[
[0,"1",1,91],
[1,"2",2,91],
[2,"3",3,84],
[3,"4",4,43],
[4,"5",5,34],
[5,"VIEW_PILOT",1100,89],
[6,"shadow(0)",10000,80],
[7,"shadow(10)",10010,33],
[8,"geometry",1e+013,42],
[9,"memory",1e+015,55],
[10,"landContact",2e+015,0],
[11,"hitpoints",5e+015,33],
[12,"geometryView",6e+015,19],
[13,"geometryFire",7e+015,57],
[14,"shadow(1000)",11000,80],
[15,"shadow(1010)",11010,33]
]
*/
Example 2
allLODs getText (configFile >> "CfgWeapons" >> "arifle_MX_F" >> "model");
/*
[
[0,"1",1,17],
[1,"2",2,17],
[2,"3",3,16],
[3,"4",4,14],
[4,"5",5,12],
[5,"6",6,9],
[6,"VIEW_PILOT",1100,16],
[7,"shadow(0)",10000,2],
[8,"shadow(10)",10010,0],
[9,"geometry",1e+013,0],
[10,"geometrySimple",2e+013,0],
[11,"memory",1e+015,13],
[12,"geometryView",6e+015,2],
[13,"shadow(1000)",11000,2],
[14,"shadow(1010)",11010,0]
]
*/
See also
createSimpleObject · hideSelection · selectionNames · selectionPosition · namedProperties · animationNames · LOD resolutions