Arma 3 Scripting

Command in Object Manipulation

selectionNames

Also available as Markdown and JSON, or read the original wiki page.

Description

Returns the list of model selections. When using default syntax, the named selections are returned from the first LOD only (LOD index 0).

Alternative syntax allows to select LOD by name or by LOD resolution.

Important

Sometimes internally "ViewGeometry" can be equal to "Geometry", and "FireGeometry" could be equal to "ViewGeometry". In order to pinpoint the actual LOD, use allLODs and LOD resolution as argument for selecting the LOD.

Syntax

Syntax 1

selectionNames object

Parameters:

Returns: Array of Strings - selection names

Syntax 2

since arma3 2.00

object selectionNames LOD

Parameters:

Returns: Array of Strings - selection names

Examples

Example 1

private _result = "Land_i_House_Small_02_V3_F" createVehicle _pos;
selectionNames _house;
/*
[
    "door_1","door_2","damt_1","door_handle_1","door_handle_2","glass_1_hide","glass_2_hide","glass_3_hide",
    "glass_1_unhide","glass_2_unhide","glass_3_unhide","glass_4_hide","glass_4_unhide"
]
*/

Example 2

selectionNames player;
/*
[
    "spine","spine1","spine2","spine3","head",
    "leftshoulder","leftarm","leftarmroll","leftforearm","leftforearmroll","lefthand","rightshoulder","rightarm","rightarmroll","rightforearm","rightforearmroll","righthand",
    "pelvis","leftupleg","leftuplegroll","leftleg","leftlegroll","leftfoot","lefttoebase","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot","righttoebase","weapon",
    "proxy:\a3\characters_f\proxies\weapon.001","proxy:\a3\characters_f\proxies\pistol.001",
    "proxy:\a3\characters_f\proxies\binoculars.001",
    "proxy:\a3\characters_f\proxies\launcher.001",
    "launcher","nvg","proxy:\a3\characters_f\proxies\nvg.001",
    "proxy:\a3\characters_f\proxies\flag.001",
    "proxy:\a3\characters_f\proxies\equipment.001",
    "proxy:\a3\characters_f\proxies\backpack.001",
    "proxy:\a3\characters_f\proxies\pistol_holstered.001",
    "proxy:\a3\characters_f\proxies\head_male.001",
    "proxy:\a3\characters_f\proxies\glasses.001",
    "proxy:\a3\characters_f\proxies\headgear.001",
    "proxy:\a3\characters_f\proxies\hair.001",
    "proxy:\a3\characters_f\proxies\backpack2.001",
    "proxy:\a3\characters_f\proxies\radio.001",
    "body_proxy","head_proxy",
    "lefthandindex1","lefthandindex2","lefthandindex3","lefthandmiddle1","lefthandmiddle2","lefthandmiddle3","lefthandring","lefthandpinky1","lefthandpinky2","lefthandpinky3",
    "lefthandring1","lefthandring2","lefthandring3","lefthandthumb1","lefthandthumb2","lefthandthumb3",
    "righthandindex1","righthandindex2","righthandindex3","righthandmiddle1","righthandmiddle2","righthandmiddle3","righthandring","righthandpinky1","righthandpinky2","righthandpinky3",
    "righthandring1","righthandring2","righthandring3","righthandthumb1","righthandthumb2","righthandthumb3",
    "injury_hands",
    "camo",
    "proxy:\a3\characters_f\heads\bysta.001",
    "injury_legs",
    "proxy:\a3\characters_f\proxies\hmd.001",
    "hl","insignia","injury_body","clan"
]
*/

Example 3

HitPart hit selections only:

selectionNames player select { !(player selectionPosition [_x, "HitPoints"] isEqualTo [0,0,0]) };
/*
[
    "spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm",
    "pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"
]
*/

Example 4

Copy 5 LODs' selections:

private _car = "B_MRAP_01_F" createVehicle getPos player;
private _return = [];
{
    _return pushBack (_x + ": " + str (_car selectionNames _x));
} forEach ["Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"];
copyToClipboard (_return joinString endl);
/*
    Memory: ["light_r_end","drivewheel_axis","posun wheel_1_1","posun wheel_1_2","posun wheel_2_1","posun wheel_2_2","wheel_1_1_steering_axis","wheel_2_1_steering_axis","wheel_2_1_axis","wheel_2_2_axis","wheel_1_2_axis","wheel_1_1_axis","basic_damper_destruct_axis","pos cargo","pos cargo dir","pos driver","pos driver dir","circulumreference","zamerny","doplnovani","light_l_end","light_r","light_l","stopa pll","stopa plp","stopa ppl","stopa ppp","stopa zll","stopa zlp","stopa zpl","stopa zpp","exhaust_dir","exhaust_pos","osaveze","mph_axis","rpm_axis","fuel_axis","temp2_axis","temp_axis","pip1_pos","pip1_dir","pip4_dir","pip6_dir","pip5_dir","pip7_dir","pip4_pos","pip6_pos","pip7_pos","pip5_pos","dustfrontright","dustfrontleft","dustbackleft","dustbackright","light_r_flare","light_l_flare","light_r_flare2","light_l_flare2","wheel_1_1_bound","wheel_1_2_bound","wheel_2_1_bound","wheel_2_2_bound","door_1_axis","door_2_axis","door_3_axis","door_4_axis","pedal_thrust_axis","pedal_brake_axis","slingloadcargo1","slingloadcargo2","slingloadcargo3","slingloadcargo4","tow_front_l","tow_rear_r","tow_front_r","tow_rear_l","taskmarker_1_pos","bbox_1_2_pos","bbox_1_1_pos","bbox_2_1_pos","bbox_2_2_pos","pip_1_tl","pip_1_tr","pip_1_bl","pip_1_br","pip_4_tl","pip_4_tr","pip_4_bl","pip_4_br","pip_5_tl","pip_5_tr","pip_5_br","pip_5_bl"]
    Geometry: ["proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","damagehide","wheel_1_2_damper","wheel_1_1_damper","wheel_2_2_damper","wheel_2_1_damper"]
    FireGeometry: ["wheel_2_2_hide","wheel_1_2_hide","wheel_1_1_hide","wheel_2_1_hide","damagehide","glass2","glass3","glass1","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","proxy:\a3\data_f\proxies\passenger_mrap_01_back\cargo.002","proxy:\a3\data_f\proxies\passenger_generic01_foldhands\cargo.003","proxy:\a3\data_f\proxies\passenger_mrap_01_front\cargo.001","proxy:\a3\data_f\proxies\driver_offroad\driver.001","reserve_wheel","zbytek","glass4","glass5","glass6","hit_engine","hit_fuel","hit_hull","door_1_hide","door_3_hide"]
    LandContact: ["wheel_2_1_damper_land","wheel_1_2_damper_land","wheel_2_2_damper_land","wheel_1_1_damper_land"]
    HitPoints: ["wheel_2_1_steering","wheel_2_2_steering","wheel_1_2_steering","wheel_1_1_steering","motor","karoserie","light_r","light_l","glass2","palivo","glass3","glass1","wheel_reserve_hit","light_r2","light_l2","zbytek","door_1","door_2","door_3","door_4","glass4","glass5","glass6","hit_engine_point","hit_fuel_point","hit_hull_point"]
*/

Example 5

Select "Memory" LOD by its resolution:

private _memoryLODNamedSelections = player selectionNames 1e15;

See also

getBoneNames · createSimpleObject · hideSelection · selectionPosition · namedProperties · animationNames · allLODs · LOD resolutions