Description
Returns a list of player ids of all the users on an MP server.
Note
This also lists Headless Clients.
Syntax
allUsers
Returns: Array of Strings - user network IDs (see getPlayerID, getUserInfo)
Examples
Example 1
if (isServer) then
{
private _allUserIDs = allUsers;
for "_i" from 0 to (count _allUserIds - 1) do
{
diag_log format ["User #%1 ID: %2", _i + 1, _allUserIds select _i];
};
};
See also
getUserInfo · getPlayerID · allPlayers · allCurators · allGroups · allDead · allUnits · switchableUnits · playableUnits · vehicles · allUnitsUAV · allDeadMen · isPlayer · playersNumber