Description
Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see #Example 2).
Syntax
object animationSourcePhase source
Parameters:
Returns: Number
Examples
Example 1
private _phase = house animationSourcePhase "Door_1_source";
Example 2
private _mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction
private _maingunElevation = deg (_marshall animationSourcePhase "maingun");
private _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction
private _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
See also
animateSource · animationNames · animate · animationPhase · animateDoor · doorPhase