Description
Animates a door on a vehicle. Animation is defined in config file in CfgVehicles -> AnimationSources. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: heli animateDoor ["Door_L", 1];
Important
animateDoor
phaseparam will be rounded: anything >0.5 will be rounded to 1 and <=0.5 will be rounded to 0. Therefore it is not possible to open a door half way with this command
class AnimationSources
{
class CargoRamp_Open
{
source = "user";
animPeriod = 5;
initPhase = 0;
};
class Door_L
{
source = "door";
animPeriod = 1.6;
};
};
To animate doors or other sources that have "user" controller, use animate command, or even better, animateSource (recommended). Sources with "hit" controller can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: Arma 3: createVehicle/vehicles
Syntax
object animateDoor [doorname, phase, instant]
Parameters:
object: Objectdoorname: Stringphase: Numberinstant: Boolean - (Optional, default false) when true and phase is either 0 or 1, door will change phase instantaneously
Returns: Nothing
Examples
Example 1
Taru animateDoor ["Door_1_source", 1];
Example 2
Open left front door on Ifrit instantly:
Ifrit animateDoor ["Door_LF", 1, true];
See also
doorPhase · setFaceAnimation · animate · animationPhase · animateSource · animationSourcePhase · animationNames