Arma 3 Scripting

Command in Animations

animationState

Also available as Markdown and JSON, or read the original wiki page.

Description

Returns the name of a unit's current primary animation. Seems to be forced to lower case in Arma 3.

Note

Up until Arma 3 v2.20 this command only worked for a man unit, and other units such as animals couldn't use this command. As of Arma 3 v2.22 animals are supported as well.

Syntax

animationState unitName

Parameters:

Returns: String

Examples

Example 1

_state = animationState player;

Multiplayer

When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.

See also

gestureState · switchMove · playMove · pose · BIS_fnc_ambientAnimGetParams · getUnitMovesInfo