To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.
Description
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition and to create a layer use add3DENLayer.
This is the only way to add new editable entities to an Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity will not be editable.
Syntax
Syntax 1
create3DENEntity [mode, class, position, isEmpty]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or Arma 3 v2.14 "Comment"class: String - entity class, defined in one of the following classes:CfgVehicles- objects and logic entitiesCfgNonAIVehicles- triggersCfgWaypoint- waypointsCfgMarkers- markers
position: PositionisEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Returns: Eden Entity (Eden_ID for Comment)
Syntax 2
group create3DENEntity [mode, class, position]
Parameters:
group: Group - group in which an AI character or waypoint is created.- When missing for AI characters, a new group is created for them
- When missing for waypoints, an error is logged and nothing is created
- When used on any other mode, it is ignored and the entity is created as usual
mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or Arma 3 v2.14 "Comment"class: String - entity classposition: Position
Returns: Eden Entity (Eden_ID for Comment)
Examples
Example 1
dude1 = create3DENEntity ["Object", "B_Soldier_F", screenToWorld [0.5, 0.5]];
Example 2
dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];
Example 3
myMarker = create3DENEntity ["Marker", "mil_warning", getPosATL player];
Example 4
mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", getPosATL player];
Example 5
Arma 3 v2.06 Create a shape marker:
m = create3DENEntity ["Marker", "", getPosATL player]; // default rectangular marker
m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse
m set3DENAttribute ["brush", "DiagGrid"];
Example 6
Arma 3 v2.14 Create a comment:
myComment = create3DENEntity ["Comment", "loc_talk", [0,0,0]];
myComment set3DENAttribute ["name", "Title Here"];
myComment set3DENAttribute ["description", "Tooltip Here"];
See also
create3DENComposition · delete3DENEntities · add3DENLayer
Community notes
Due to an unknown reason, you cannot create3DENEntity animals, will cause a crash of the game.