Description
Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
Note
This command performs an intersection with the ground/water surface, from the camera position along the screenToWorldDirection vector up to
viewDistancefor terrain intersection and2 * viewDistancefor water intersection. In other words, it is similar to doing:private _p1 = AGLToASL positionCameraToWorld [0, 0, 0]; // camera position ASL private _vector = screenToWorldDirection _screenPos; // "aim" vector private _p2 = _p1 vectorAdd (_vector vectorMultiply viewDistance * 2); // the ray does not go beyond 2 * view distance ASLToAGL terrainIntersectAtASL [_p1, _p2]
Syntax
Syntax 1
screenToWorld screen
Parameters:
Returns: PositionAGL, world position on surface [x, y, 0]
Syntax 2
since arma3 2.18
camera screenToWorld position
Parameters:
camera: Object - camera objectscreen: Array with [x, y] - screen position, see SafeZone for more information
Returns: PositionAGL, world position on surface [x,y,0]
Examples
Example 1
private _wPos = screenToWorld [0.5, 0.5];
Example 2
private _wPos = _myCamera screenToWorld [0.5, 0.5]; // since Arma 3 2.18