Description
Enable/disable environmental effects: ambient life and/or ambient sound.
Note
This command has to be executed after mission start: be sure to use e.g
sleep 0.1;for it to take effect.
Influenced sounds among others are:
- bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- Arma 3 v2.06 thunder (an already started sound will not be cut but future ones will be prevented)
Syntax
Syntax 1
enableEnvironment enable
Parameters:
Returns: Nothing
Syntax 2
since arma3 1.68
enableEnvironment [ambientLife, ambientSound, windyCoef]
Parameters:
ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)windyCoef: Number - (Optional, default 1) howling wind at heights, range 0..1 (since arma3 2.12)
Returns: Nothing
Examples
Example 1
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2
enableEnvironment [false, true];
enableEnvironment [false, true, 0.5]; // since Arma 3 v2.12
See also
environmentEnabled · fadeEnvironment · environmentVolume · initAmbientLife · sideAmbientLife · getAllEnvSoundControllers · getEnvSoundController · setSoundEffect · Arma 3: Animals: Ambient System