Arma 3 Scripting

Command in Environment, Sounds

enableEnvironment

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Description

Enable/disable environmental effects: ambient life and/or ambient sound.

Note

This command has to be executed after mission start: be sure to use e.g sleep 0.1; for it to take effect.

Influenced sounds among others are:

Syntax

Syntax 1

enableEnvironment enable

Parameters:

Returns: Nothing

Syntax 2

since arma3 1.68

enableEnvironment [ambientLife, ambientSound, windyCoef]

Parameters:

Returns: Nothing

Examples

Example 1

enableEnvironment false; // identical to enableEnvironment [false, false]

Example 2

enableEnvironment [false, true];
enableEnvironment [false, true, 0.5]; // since Arma 3 v2.12

See also

environmentEnabled · fadeEnvironment · environmentVolume · initAmbientLife · sideAmbientLife · getAllEnvSoundControllers · getEnvSoundController · setSoundEffect · Arma 3: Animals: Ambient System