getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
Description
Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in render scope.
Syntax
Syntax 1
object getRelPos [distance, direction]
Parameters:
object: Object - objectdistance: Number - distance from objectdirection: Number - direction relative to object's current direction
Returns: PositionAGL
Syntax 2
since arma3 2.14
obj1 getRelPos obj2
Parameters:
Returns: PositionRelative
Examples
Example 1
Find position 100 metres away at player's 3 o'clock:
_relpos = player getRelPos [100, 90];
See also
getPos · getPosASLVisual · getPosATLVisual · visiblePositionASL · visiblePosition · position · getPosATL · getPosASL · getPosASLW