Description
Return difficulty that has been forced for this mission, returns -1 if difficulty is not forced and it is used one from player's options.
Syntax
missionDifficulty
Returns: Number
Examples
Example 1
private _number = missionDifficulty;
Example 2
private _playedDifficulty = missionDifficulty;
if (_playedDifficulty == -1) then
{
_playedDifficulty = difficulty;
};