Description
Returns the 3D vector in world corresponding to the given point on the screen (in UI coordinates), as if the vector was aiming from the camera to the screen position.
Syntax
Syntax 1
screenToWorldDirection screen
Parameters:
Returns: Vector3D - world vector
Syntax 2
camera screenToWorldDirection position
Parameters:
Returns: Vector3D - world vector
Examples
Example 1
private _vec = screenToWorldDirection [0.5, 0.5]; // a vector pointing to the front of the camera