Arma 3 Scripting

Command in Eden Editor

set3DENMissionAttributes

Also available as Markdown and JSON, or read the original wiki page.

Description

Set scenario attributes. An attribute is identified by its property (data when it is an engine-driven attribute) value in config. For the list of all attributes with their properties, see Mission Attributes.

Important

Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!

Syntax

set3DENMissionAttributes [[section1, class1, value1], ...]

Parameters:

Returns: Nothing

Examples

Example 1

// set respawn type to 3 and respawn delay to 10 seconds
set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];

See also

get3DENMissionAttribute · set3DENMissionAttribute

Community notes

R3vo

Usually, the attributes value can be received by

_sectionName get3DENMissionAttribute _attributeName; // See example above

However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:

_sectionName get3DENMissionAttribute _propertyName;
// or
_sectionName get3DENMissionAttribute _dataName;