Description
Set scenario attribute.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Important
Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!
Important
Changing the value of an attribute will also execute the expression defined in its config.
Syntax
section set3DENMissionAttribute [class, value]
Parameters:
section: String - attribute section. See Sections & Propertiesclass: String - attribute namevalue: Anything - new attribute value
Returns: Nothing
Examples
Example 1
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3