Arma 3 Scripting

Command in Unit Inventory, Vehicle Inventory

setAmmo

Also available as Markdown and JSON, or read the original wiki page.

Description

Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.

Syntax

unit setAmmo [weaponOrMuzzle, count]

Parameters:

Returns: Nothing

Examples

Example 1

Set player's handgun magazine ammo count to 10 rounds:

player setAmmo [handgunWeapon player, 10];

Example 2

Set player's current weapon magazine ammo count to 1 round:

player setAmmo [currentWeapon player, 1];

Example 3

If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:

if (local vehicle player) then {
    vehicle player setAmmo [currentWeapon vehicle player, 5];
} else {
    hint "Vehicle must be local to this machine for 'setAmmo' to work";
};

Example 4

If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:

player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count

Example 5

Some weapons has more than one muzzles:

_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work
_marshall setAmmo ["HE", 0];// works

See also

ammo · setVehicleAmmo · setFuel · setHit